Shift Supervisor in Istanbul Airport
Istanbul
ahmet.pehlivanli@yahoo.com
The contents on this page are related to the examples made during Unreal Engine course given by Navras Academy.
For more information, click here.
Below, I've added a couple of gameplay videos showcasing solution to the first-week's homework.
The learning outcomes of this study are as follows:
Usage of World Partititon
Level Desing using primitive in-game tools.
Usage of in-game lighting system.
Below, I've added in-game pictures showcasing solution to the second-week's homework.
The learning outcomes of this study are as follows:
Level Desing using primitive in-game tools.
Level sculpting and level painting using in-game tools.
Populating levels using standart and imported meshes.
Creating brand-new materials for the meshes.
Below, I've added in-game pictures showcasing solution to the third-week's homework.
The learning outcomes of this study are as follows:
Level Desing using primitive in-game tools.
Creating sculpted maps via Tangram Heightmapper. For more information, click here.
Level sculpting and level painting using in-game tools.
Populating levels using standart and imported meshes, with trees and water.
Creating brand-new materials for the meshes.
Usage of in-game lighting system.
Below, I've added a gameplay video and in-game pictures showcasing solution to the fourth-week's homework.
The learning outcomes of this study are as follows:
Usage of cine-cameras to create frames and to built in-game video.
Below, I've added a gameplay video and in-game pictures showcasing solution to the fourth-week's homework.
The learning outcomes of this study are as follows:
Usage of cine-cameras to create frames and to built in-game video.